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¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 0:47:18¡¡¡¡ ¡¡¡¡51463
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¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 4:01:30¡¡¡¡ ¡¡¡¡51464
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¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 4:10:30¡¡¡¡ ¡¡¡¡51465
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p (1..6).to_a.repeated_permutation(4).map{|x|s=0;x.map{|y|s=s+y}}.select{|z|z.include?(2)&z.include?(4)}.size

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¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 6:38:04¡¡¡¡ ¡¡¡¡51466
ºÇ¸å¤Î¼êÉÁ¤­¿ÞÌÌ¿¦¿Í
¥Ñ¥¤¥½¥ó¥×¥í¥°¥é¥à¤òºî¤ê²ò¤¤¤Æ¤ß¤Þ¤·¤¿¡£¥×¥í¥°¥é¥à¤Ï
added=[]
b=[]
sum=0
for i in range(1,7):
¡¡¡¡for j in range(1,7):
¡¡¡¡¡¡¡¡for k in range(1,7):
¡¡¡¡¡¡¡¡¡¡¡¡for l in range(1,7):
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡a=[i,i+j,i+j+k,i+j+k+l]
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡added.append(a)
print(added)
print(len(added))
for m in range(len(added)):
¡¡¡¡c0=str(added[m][0])
¡¡¡¡c1=str(added[m][1])
¡¡¡¡c2=str(added[m][2])
¡¡¡¡c3=str(added[m][3])
¡¡¡¡b.append([c0,c1,c2,c3])
print(b)
print(len(b))
for n in range(len(added)):
¡¡¡¡if (b[n][0]=='2' or b[n][1]=='2' or b[n][2]=='2' or b[n][3]=='2') and (b[n][0]=='4' or b[n][1]=='4' or b[n][2]=='4' or b[n][3]=='4'):
¡¡¡¡sum=sum+1
print('Åú¤¨=',sum)
¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 15:07:25¡¡¡¡ MAIL:syokyuhsya@gmail.com ¡¡¡¡51467
¥´¥ó¤È¤â
½½¿ÊBasic ¤Ç

for a=1 to 6
for b=1 to 6
let a1=a+b
for c=1 to 6
let a2=a+b+c
for d=1 to 6
let a3=a+b+c+d
if a=2 and a1=4 then let s1=s1+1
if a=2 and a2=4 then let s2=s2+1
if a1=2 and a2=4 then let s3=s3+1
if a1=2 and a3=4 then let s4=s4+1
next d
next c
next b
next a
print s1;"+";s2;"+";s3;"+";s4;"=";s1+s2+s3+s4
end

f9²¡¤·¤Æ¡¡36+6+6+1=49¡¦¡¦¡¦¡¦¡¦¡¦(Åú¤¨)
¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 17:29:59¡¡¡¡ ¡¡¡¡51468
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¡¡¡¡ 4·î28Æü¡ÊÌÚ¡Ë 18:30:08¡¡¡¡ MAIL:syokyuhsya@gmail,com ¡¡¡¡51469
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added=[]
sum=0
for i in range(1,7):
¡¡¡¡for j in range(1,7):
¡¡¡¡¡¡¡¡for k in range(1,7):
¡¡¡¡¡¡¡¡¡¡¡¡a=[i,i+j,i+j+k,i+j+k+l]
¡¡¡¡¡¡¡¡¡¡¡¡added.append(a)
print(added)
for m in range(len(added)):
¡¡¡¡if (added[m][0]==2 or added[m][1]==2 or added[m][2]==2 or added[m][3]==2) and (added[m][0]==4 or added[m][1]==4 or added[m][2]==4 or added[m][3]==4):
¡¡¡¡sum=sum+1
print('Åú¤¨=',sum)
¡¡¡¡ 4·î29Æü¡Ê¶â¡Ë 8:50:27¡¡¡¡ MAIL:syokyuhsya@gmail.com ¡¡¡¡51470
¡Ö¿ô³Ø¡×¾®Î¹¹Ô
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c=0
for i in 1..6
¡¡¡¡for j in 1..6
¡¡¡¡¡¡¡¡for k in 1..6
¡¡¡¡¡¡¡¡¡¡¡¡for l in 1..6
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡x=i+j;y=x+k;z=y+l
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if i==1 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if x==2 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if y==3 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if z==4 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡c+=1
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡elsif y==4 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡c+=1
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡elsif i==2
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if x==3 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if y==4 then
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡c+=1
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡elsif x==4
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡c+=1
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡end
¡¡¡¡end
end

p c
¡¡¡¡ 4·î29Æü¡Ê¶â¡Ë 16:54:20¡¡¡¡ ¡¡¡¡51471
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¡¡¡¡ 4·î29Æü¡Ê¶â¡Ë 17:02:52¡¡¡¡ ¡¡¡¡51472
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Å·³¦¡¡¡¡ 4·î29Æü¡Ê¶â¡Ë 17:09:44¡¡¡¡ ¡¡¡¡51473
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£Ò£õ£â£ù¥×¥í¥°¥é¥à¤Ç¡¢²¼¤Î¤Ç¡¢Array¤Îmethod¤ò¤Ò¤È¤Äµö¤·¤Æ¤â¤é¤¦¤È¡¢

c=0
for i in 1..6
¡¡¡¡for j in 1..6
¡¡¡¡¡¡¡¡for k in 1..6
¡¡¡¡¡¡¡¡¡¡¡¡for l in 1..6
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡x=i+j;y=x+k;z=y+l
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡if [i,x,y,z].intersection([2,4])==[2,4] then c+=1 end
¡¡¡¡¡¡¡¡¡¡¡¡end
¡¡¡¡¡¡¡¡end
¡¡¡¡end
end
p c
¡¡¡¡ 4·î29Æü¡Ê¶â¡Ë 17:18:24¡¡¡¡ ¡¡¡¡51474
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1234
¡¡¡¡ 5·î3Æü¡Ê²Ð¡Ë 17:23:31¡¡¡¡ ¡¡¡¡51476
ºÇ¸å¤Î¼êÉÁ¤­¿ÞÌÌ¿¦¿Í
#########################
##### ¥Ö¥í¥Ã¥¯Êø¤· #####
#########################
import tkinter as tk
from tkinter import messagebox
#¥¦¥¤¥ó¥É¥¦
win=tk.Tk()
win.title("¥Ö¥í¥Ã¥¯Êø¤·")
win.geometry("425x625")
win.resizable(False,False)
#¥­¥ã¥ó¥Ð¥¹
can=tk.Canvas(bg="black",width=400,height=600)
can.place(x=10,y=10)
#¥²¡¼¥à¥ª¡¼¥Ð¡¼
def gameOver():
messagebox.showinfo("Information","GAME OVER!")
exit()
#¥²¡¼¥à¥¯¥ê¥¢
def gameClear():
messagebox.showinfo("Information","CONGRATULATIONS!!!!")
exit()
#¥Ü¡¼¥ë
ball_x=50; ball_y=500; bx=5; by=-5
def drawBall():
global ball_x,ball_y,bx,by
can.create_oval(ball_x,ball_y,ball_x+20,ball_y+20,fill="white")
if ball_x<=0 or ball_x>=385:
bx*=-1
if ball_y<=0:
by*=-1
if ball_y>=603:
gameOver()
if ball_y>=560 and ball_x>=rack_x-10 and ball_x<=rack_x+50:
by*=-1
ball_x+=bx;ball_y+=by
#¥é¥±¥Ã¥È
rack_x=170;keyPress_R=False;keyPress_L=False
def rightKeyPress(event):
global keyPress_R
keyPress_R=True
def rightKeyRelease(event):
global keyPress_R
keyPress_R=False
def leftKeyPress(event):
global keyPress_L
keyPress_L=True
def leftKeyRelease(event):
global keyPress_L
keyPress_L=False
win.bind("<KeyPress-Right>",rightKeyPress)
win.bind("<KeyRelease-Right>",rightKeyRelease)
win.bind("<KeyPress-Left>",leftKeyPress)
win.bind("<KeyRelease-Left>",leftKeyRelease)
def drawRacket():
global rack_x
can.create_rectangle(rack_x,580,rack_x+60,595,fill="white")
if keyPress_R==True and rack_x<=350:
rack_x+=5
if keyPress_L==True and rack_x>=-10:
rack_x-=5
#¥Ö¥í¥Ã¥¯
block=[]
for x in range(5):
for y in range(4):
block.append({"x":x*80+5,"y":y*40+10,"st":1})
def drawBlock():
global ball_x,ball_y,by
block_count=0
for i in range(len(block)):
x=block[i]["x"]
y=block[i]["y"]
st=block[i]["st"]
if ball_y<=y+30 and ball_x>=x-10 and ball_x<=x+60 and st==1:
by*=-1
block[i]["st"]=0
if st==1:
can.create_rectangle(x,y,x+70,y+30,fill="white")
block_count+=1
if block_count==0:
gameClear()
#ɽ¼¨¥ë¡¼¥×
def gameLoop():
can.delete("all")
drawBall()
drawRacket()
drawBlock()
win.after(15,gameLoop)
gameLoop()
#¥¦¥¤¥ó¥É¥¦¥ë¡¼¥×
win.mainloop()
¥³¥Ô¡¼Å½¤êÉÕ¤±¡¢½ÐÍè¤ë¤ó¤Ç¤¹¤Í¡£
¡¡¡¡ 5·î4Æü¡Ê¿å¡Ë 9:09:46¡¡¡¡ ¡¡¡¡51477